![]() The chance for which a given drop will occur, regardless of the quantity in the drop. Keep in mind that this efficiency is strictly based on energy, not play time. Other than dungeons, some more rates to track are 2x drop chance for shards (last one didnt really feel like it was doubled, got 3 epics from 40 shards) and time-limited champion drops in dungeons during fusions (like eg. ![]() The number of items expected to be received from spending 100 energy. ![]() Gear drop rates are the same across all sets/factions (hoping to have data to support this eventually).Plarium isn't doing anything behind the scenes to change drop rates based on events, current mission, etc.(read as: Run #1, Spider 10, 4* uncommon Barbarian Ring dropped Run #2, Spider 12, 1 Brew dropped Run #3, Spider 15, 5* legendary Dark Elves Amulet dropped) Assumptions If you wish to contribute, please supply data in the following format:ĭungeon,Stage,1*,2*,3*,4*,5*,6*,Brew,Mystery,Ancient,Set,Slot
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